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I have several art assets that I have already rigged, skinned, and animated.
Unfortunately, the objects have to be re-sized.
There isn’t a simple way to simply scale the rigg to match the new size, because then the transforms are incorrect, and the scale on the bones are no longer at 100%. Normally it wouldn’t matter, but these objects need to go into a game engine, so it has to be at 100%
No, simply re-sizing the rigg and hoping to just ‘reset scale’ will not work either.
Save/Load animation will inherit the pivot points of the original animation and paste them onto the re-sized objects, so that does not work either.
Is there a way to transfer a rigg and save it’s animation when an object gets re-sized? I’d figure that Autodesk would have made some kind of feature for this sceanrio, since in game production things will inevitably be scaled at some point.
Thanks for any help!
edit:
It’s easy to scale everything to it’s new size… the problem is… how do I reset it’s transforms without the rigg going bonkers?
How do I take the original animations and re-apply them to the newly scaled down version?
Thanks again for your time and help.
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