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Hi! I don’t know if this is the right channel to my question. Anyway, Is there a way that I could import the rigs from maya to max all the way down to its animation?
I have a character asset in maya that is animated and rigged in bones that I need to import to max. Please help.
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This question has been asked about a million times. The direct answer is no, there is no way that you can get a fully rigged character from Maya to Max with the rig in tack. With that said you can bake out the vertex data and import that so you have no rig and only a baked animation or you could export as an FBX and import that. I have only had some success with the FBX method but it can work. Again you will end up with a baked animation how ever but to bones this time. If you have complex deformers running in Maya those will not come over as the same solutions are not in Max or not implemented in Max the same way.
Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
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