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just a bit of help please, fitting biped to mesh.
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  • Total Posts: 18
  • Joined: 12 September 2008 09:22 PM

Im very new to 3ds and am still learning many things about it, at the moment im not worried about animation though I do need to at least rig my character but im a bit confused about it.
I decided that I probably could make this easier if I made an example where to put all the pivot points in sketchup, I wont be using this model its just an example for where to position all the points. The thing I don’t get is that I don’t know how to modify the biped so that I can fit it to those points, Id like to be close as possible when doing this.
Here is what im working with, its basically a stick figure, How can I modify the biped so that it will fit exactly to them?



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  • tyree
  • Posted: 10 November 2011 08:21 AM

all rigs can be scaled rotated and moved to fit the mesh. there are examples in the help file



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