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Mesh deforming incorrectly when skinned
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  • Kadrin88
  • Posted: 28 December 2011 07:30 AM
  • Total Posts: 9
  • Joined: 06 March 2011 04:33 PM

I have a simple head rig that I am working with (chest, neck, and head bones) that I can’t get to deform correctly. It is a very high poly model (tris) because I imported it in from Leonar3Do so the skinning was very basic.

Anyway, I linked the eyes to the head bone and when I move the head bone the eyes follow it correctly but the mesh deforms very slightly so as to keep the eyes from being lined up with their sockets. Any ideas? I can provide the file if need be.



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  • Kadrin88
  • Posted: 29 December 2011 01:29 PM

I also noticed that sometimes the eyes will deform after I link them to the bone. Perhaps there is an issue with the bone? Although I can’t think of one.



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