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mirror skin weights : is this how it functions?
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  • demoan666
  • Posted: 07 November 2011 08:24 PM
  • Total Posts: 24
  • Joined: 28 February 2011 12:26 PM

everything is working as it should but, when i start to try and mirror weights.
a threshold of .035 gets the hands (the farthest apart vertices from center)
a threshold value of .08 gets the feet
a threshold of .1 gets the shoulders
but to get the legs it needs a value of 7.3 to grab all the vertices(it however grabs the bones at .5)
does anyone have any clue what’s broken?/i am doing wrong?

(i have double/tripple checked my mesh is editpoly with its xform rest/ i also used TiM’s “reset poly to origin” both are yeilding same results. )



Replies: 0
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  • ML2010
  • Posted: 08 November 2011 06:01 AM

The mirror mode in the Skin modifier is a little tricky, but in this case it looks like the geometrty is not very symmetrical. I guess that if you try to move the mirror plane, you’ll catch differents groups of vertices, pretty much in the same way.

M



3D Studio R1 (DOS) -> 3DS Max 2012
from Montreal, QC - home of 3ds max :)

Replies: 1
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thanks for the reply ML2010.

Author: demoan666

Replied: 09 November 2011 03:24 AM