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New "Bones pro" for skinning
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  • Total Posts: 25
  • Joined: 12 June 2008 07:39 AM

This looks very useful !! : http://www.bonespro.com/training-material/

Skin can be a real pain, so this could be a big time saver.



http://julos.carbonmade.com/

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  • pen
  • Posted: 22 March 2010 07:20 AM

Looks very nice and appears to work well. I have not used the new version in production yet but I would like to give it a shot.



Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
Master Classes for Max, Mudbox and Composite
DotNet Tutorials

MX Driver Car and Trailer Rig On Sale!

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  • Samab
  • Posted: 24 March 2010 09:57 AM

I had a little go with the demo version to try it out. I was amazed how well the shoulders worked straight away, before alteration. I still had trouble with the hips/legs going forward to a sitting position. The MetaBones took care of the buttocks well enough, but I still had problems with the creases at the front. Still, it was my first go at using it, does look like a good plugin.



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Hi all,

i just wanted to “refresh” the news, since there were a lot of development on it in the last months.

The new Version BonesPro 4.5 is http://www.bonespro.com now out, adding new features and even more speed improvement.

You can find the latest feature lists on the following page:

BonesPro 4.5 Release

Youtube Clip

thanks
igor posavec
3d-io.com



igor posavec
CGI Director, 3d-io
http://www.3d-io.com
http://www.igorposavec.de

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  • pen
  • Posted: 15 December 2010 11:19 PM

BP does look like the best skinning solution for max now.



Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
Master Classes for Max, Mudbox and Composite
DotNet Tutorials

MX Driver Car and Trailer Rig On Sale!

Replies: 0
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  • Nysuatro
  • Posted: 16 December 2010 05:07 AM

This looks very promising. I will try out the trail for sure.



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Does this work well if the files are exported as an FBX for game engines? or it doing something other than vertex weighting?



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ramen-sama 31 December 2010 07:28 PM

Does this work well if the files are exported as an FBX for game engines? or it doing something other than vertex weighting?

Hello Ramensama - in BonesPro is build-in converter for standard max skin. Once you have done your optimal skining with BonesPro, you simply press “Convert” button, and you get 1:1 model with skin (without special effects, like muscles - skin and FBX have no dynamics support). This way you can simply export it with FBX or anything else that supports standard max animation exporters.



igor posavec
CGI Director, 3d-io
http://www.3d-io.com
http://www.igorposavec.de

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Bones pro is better than all other skin modifier now at this time… I m using it



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