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I have been advised that adding reactor constraints to a rigged biped is not a good idea that the reactor contraints will conflict. and to make one biped for animation and another that would be used for reactor. comments appreciated is this hum true?
3ds Max 2010
I7 Sandy Bridge @ 4.5
GPU: FireGL 8700
Soundcard: built in
PSU: 850 Antec
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The reactor sim will override any anim on the biped after the sim start time. It gives the effect of a limp lifeless body (hence ragdoll). To get some other movement in the biped you could try adding another layer after.
I have seen problems when adding the ragdoll sim on another layer on top of the initial biped anim.
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Ok becuase someone that is a professional animator, told me two have two bipeds, one for animation, one for ragdoll and not to mix the two. I trust his judgement but wanted to see what others thought of that.
3ds Max 2010
I7 Sandy Bridge @ 4.5
GPU: FireGL 8700
Soundcard: built in
PSU: 850 Antec
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