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Hi All,
I have a character that changes its shape and proportions during its morph...like a human changing into a werewolf.
http://www.anishmations.com/morph.mpg
I would like to animate him in his course of transformation. Does anyone have a clue of how the rig could be done in 3dsMax to accomodate a slow morphing of the mesh with all bone deformations possible ?
Or simply put, Would it be possible to morph a rig as well? so during an animation and morph cycle, the bones match each characters shape as it morphs over time? The heights would change and sometimes position of joints, like knees, wrists, shoulders but they would mostly follow the same position.
Thanks in advance.
Cheers
Anish
http://www.anishmations.com
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