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Rigging and skinning a game character in pieces.
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  • Jedeo1994
  • Posted: 28 November 2011 04:20 PM
  • Total Posts: 1
  • Joined: 28 June 2011 04:52 PM

I’m wanting to know the best way to make different game outfits for a character.
I want to be able to switch out between a couple different torsos and still have the same head model and rigging with animations still working.

I’m not sure if this is the best way or not but I detached a cylinder into two separate pieces.

Then I skinned and weight painted one half of the cylinder, weight painting the seam 50% to both bones and decreased that amount as I went father away from the seam. Then doing the same thing to the other half of the cylinder.

For example if this was the game character I would detach his arms, legs, and head from his torso
and do the same thing I did with the cylinder.

I’ve included a link to a video of the cylinder bending. 

http://www.youtube.com/watch?feature=player_profilepage&v=RBrVEEFn-rc

Thanks a lot for your time.



Replies: 1
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If you detach pieces like that, depending on your shading you might end up with seams at the detached spot when you render. You might consider instead, just building all the clothing sets on top of each other and rigging it all together, then hiding and unhiding the clothing sets as needed. Or deleting the unused clothing sets for each scene if the game engine requires that.

Michele

Author: mbousquet

Replied: 15 December 2011 03:02 PM  
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  • tyree
  • Posted: 28 November 2011 04:50 PM

how you go about giving your character different clothing in game, will depend on the engine. the easiest way is to load in different model and swap out the other



Replies: 0