Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Rigging / Rotation problem in rig?
  RSS 2.0 ATOM  

Rotation problem in rig?
Rate this thread
 
32756
 
Permlink of this thread  
avatar
  • _j.t._
  • Posted: 04 August 2009 06:28 AM
  • Total Posts: 33
  • Joined: 06 March 2008 09:10 PM

Hello,

I’m currently rigging my first car.  I assigned a controller to the tires using a float script and “currenttime” as the expression.
When I put the wheels to turn when moving at a specific time everything is fine.  however, I can’t get the wheels to stop rotating when I stop the car?  Any ideas?  i will continue my quest for this question.  but any suggestions or ideas would be appreciated.

Kindly,

J.T.



Replies: 0
avatar
  • Atom
  • Posted: 04 August 2009 08:19 PM

Read this:
https://www.3dtotal.com/team/Tutorials_3/tank_rig/tank_rig_part1_03.asp



Replies: 0
avatar
  • pen
  • Posted: 11 August 2009 03:10 AM

Well currentTime is needed but you also need to calculate the distance traveled from the last frame to the current frame. You then need to add that rotation value to the last rotation value. This is the additive method for dealing with wheels. It is the best method in my opinion but you still have more work that you have to do to make it work. You also need to know if the car is moving forward or backwards because the distance will not give you that you can use the dot product of two vectors as a multiplier.



Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
Master Classes for Max, Mudbox and Composite
DotNet Tutorials

MX Driver Car and Trailer Rig On Sale!

Replies: 0