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Hi,
I am working with 3ds max 2012.
I have a very simple character that a client has designed for a 2D animation and now they want him to work in 3D.
The design is very simple and works well in 2D.
Think the letter K tilted 90 degrees. Almost like a fat stick man.
It has short fat arms and legs and not much of a body.
The main issue is that it need always to keep his volume correct at all poses and negative space, which is always smooth like a bezier curve.
At the moment I have tried creating low level mesh that is skined as good as I can get.
I added a new highres mesh on top of it with skin wrap that has high leve of influence and it gives me a good smooth solution but brings out other problems.
I also tried a quick and dirty spline rig but although that give me a good way to pose the character it will be impossible to animate him.
Anyone knows a good plugin that works better then skin that might be able to preserve the volume of the character at all time?
Any help would be appreciated,
Happy holidays,
Best,
Asa
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