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skinwrap please help
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  • Total Posts: 34
  • Joined: 27 October 2007 03:28 PM

Hi all

Can I ask everyone a question please?

Is it possible to make a muscle realistic bulge with skinwrap I have tried to add from a primitive like sphere and scale it make it muscle shape link to the bone and then add skinwrap but I coudnt make it right like How I want is it possible to do with skinwrap

Many thanks
Peter



Replies: 0
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  • Emat3d
  • Posted: 21 November 2009 06:31 AM

I have been using SkinFX from Lumonix which has a very easy to use muscle system.  It’s not a free plug-in but it’s a bargain for the functionality it provides.

Another option is to use CAT which is free of charge if you have an Autodesk subscription.  CAT has a muscle system that works very well.

You can also achieve great results using Max bones but will require some time to set up and a good understanding of bones and rigging.  I recommend Intermediate Rigging DVD set, particularly DVD #3 which covers muscle bones.

As for the approach you’re taking with Skin Wrap over a primitive object, I have never attempted that.  Sounds like it should be doable but may require quite a bit of experimentation to get the results you want.  I opted to take the easy way out and used a plug-in :P

Hope that helps, cheers.



3DS Max 7, 8, 2010
Windows Vista 32 bit.
Intel Quad Core

Replies: 0
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thanks emat

I was thinking to add more bone in there as a muscle bone then made a sphere and make it the shape of the muscle how I want and make it related with that extra muscle bone then add a skinmorh and add that muscle bone and I think I will have proporties to play with the muscle objects vertexes.I dont know If Im wrong or right

and also I have seen a tutorial in http://www.3dfrankiev.com and he does it this way but he uses physique instead of skin but I dont think it will make a difference if you wantch you will see the influence
thanks

PEter



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