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Hi,
New to Max. I’m rigging a charecter’s leg using an HI solver. My question is can I use an Orientation constraint to make a foot for instance not go through a floor if I’m animating the torso moving down etc.?
I’ve tried using the orientation constraint to do this with no luck. I’ve posted a max project to illustrate what I’m talking about.
Thanks!
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try applying another HI-solver from the ankle to the toe tip (one joint), this should prevent the toe joint from going through the floor while you move the hips up and down
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