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Excuse me, I’m suffering a problem while developing plug-ins for my friend with max9.
I compile the sample igame, which in directory max\sdk\samples\igame. It works well in most cases. But there’s a .max file which can down(crash) the 3dsmax.exe when exporting. My max version is ‘Autodesk 3ds Max 9 32-bit’.
I have been suffering the problem for a few weeks. Expecting to know what’s the reason. But there’s few information to learn. It is the sample igame’s problem, the max’s problem, the sdk’s problem or the .max file’s proble?
The attachment crash.max is the .max file which crash the max. You can test it with the sample igame in the sdk.
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