In max sdk document, the description (and said so by comments in the code) is : Example of a Full Manipulator. It uses the Bend Modifier to provide a gizmo. It also handles setting up of the HitData.
I create a box in the scene, and add the bend and bendPB2 modifiers on the box, but I didn’t see the bend manipulator works, it also didn’t be called in the code of bendmod in howto examples.
I am so green in max, so please tell me, how to luanch bend manipulator in max?
I found it in the plug-in manaager after I put the BendManip.dlo into plugins directory, but I still do not know how to launch the manipulator. Or, how to let the bend modifier to ‘use’ this manipulator.