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about orthogonal projection
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  • zydgyy
  • Posted: 22 January 2012 09:26 PM
  • Total Posts: 84
  • Joined: 09 November 2011 05:37 PM

I use 3ds max,change this parameter,"camera’s target distance”,i found it affect the view which is the orthogonal projection of my camera,so what is it?how does it work in calculate the orthogonal clipping plane,top,bottom,left,right,near,far...?!Thank u~



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  • zydgyy
  • Posted: 23 January 2012 05:04 AM

Actually,i just want export my scene in 3ds max,including camera,so how can i know the projection matrix of the current active camera,so please help me,it will be thanked~~~



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Export to WHAT?

Author: Doughboy12

Replied: 23 January 2012 05:08 AM