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I was told that iPhone games need to be animated in a 3D program and then imported into a .qtz compiler for iPhone to translate the animation. Is this correct? What is the name of the .qtz compiler. Thanks ahead of time.
Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD
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C’mon Hangman - you’ve been here long enough to know that duplicate posts aren’t allowed…
Duplicate in the SDK forum removed.
Author: Steve_Curley
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| Replied: 22 February 2011 09:01 AM
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Yeah, I’m sorry. I forgot there was an SDK forum. Getting an animation sequence into an iPhone game is driving me nuts.
Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD
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If this is really an SDK question then I can move this thread there, though it seems a more general (not really Max specific) question.
Try Quartz Composer - unsurprisingly it’s Apple s/ware.
Author: Steve_Curley
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| Replied: 22 February 2011 10:54 AM
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Yeah, could you please move this to the SDK area. The problem with creating an iPhone game is that they change new SDK’s and make the old ones obsolete. It’s a nightmare trying to move 3d files into .qtz(Quartz) format. Been trying png sequence but apparently you have to export from Max to Blender to Quartz...??? I hate how apple has set it up. They’ve monopolized the process… Uhhh(pulling my hair out). Thanks Steve
Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD
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Sure.
Author: Steve_Curley
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| Replied: 22 February 2011 10:25 PM
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