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Animating for iPhone
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  • Location: Fort Lauderdale, Florida
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I was told that iPhone games need to be animated in a 3D program and then imported into a .qtz compiler for iPhone to translate the animation.  Is this correct? What is the name of the .qtz compiler.  Thanks ahead of time.



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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C’mon Hangman - you’ve been here long enough to know that duplicate posts aren’t allowed…

Duplicate in the SDK forum removed.

Author: Steve_Curley

Replied: 22 February 2011 09:01 AM  
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  • Location: Fort Lauderdale, Florida
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Yeah, I’m sorry. I forgot there was an SDK forum. Getting an animation sequence into an iPhone game is driving me nuts.



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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If this is really an SDK question then I can move this thread there, though it seems a more general (not really Max specific) question.

Try Quartz Composer - unsurprisingly it’s Apple s/ware.

Author: Steve_Curley

Replied: 22 February 2011 10:54 AM  
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Yeah, could you please move this to the SDK area.  The problem with creating an iPhone game is that they change new SDK’s and make the old ones obsolete.  It’s a nightmare trying to move 3d files into .qtz(Quartz) format.  Been trying png sequence but apparently you have to export from Max to Blender to Quartz...??? I hate how apple has set it up.  They’ve monopolized the process… Uhhh(pulling my hair out). Thanks Steve



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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Sure.

Author: Steve_Curley

Replied: 22 February 2011 10:25 PM