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Custom HUDs
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  • Joined: 16 February 2011 04:28 AM

Hi!

I want to create a custom HUD to interactively display some text and some lines in the Max viewport. I just started reading through the SDK docs and saw, that displaying custom elements in the viewport requires one to derive from the GraphicsWindow class to access various viewport data and then pass the custom GUI elems to Max. Since I just started with the Max SDK, I’m not sure if I have understood the theory correctly. How can I draw i.e. a line in the viewport of Max then? It does not say where to use some OpenGL/D3D functions to draw things. Is there any example file showing how to set this up properly?

Thank you very much,

Nhat



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