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Does any body have any idea how to draw 2d images directly to the back buffer of the viewport, I cant seem to find any functions that give write access to the back buffer.
I would rather do this than create a transparent dialog box.
Are there any other ways of going about drawing images to the screen?
I don’t want to use textured materials on 2d planes in the viewport as this would be reliant on graphics hardware modes which change and are limited by current display render limits, as these are just Small UI images.
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The only solution I found is to draw to a transparent Dialog Box, this works perfectly, but seems like overkill. If anyone else is interested I will post more info but its more related to win 32 programming.
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