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Gamebryos 3DSMax7 exporter failed exporting texture names dropped after we ported exporter from Max7 to Max9 with the new Max 9 SDK.
Any ideas what gives is file names for textures suppose to be handled differently in Max9? Unicode? Or what?.
We tried moving from VS2003 to VS2005 or later and changing the compiler flag for strcpy as the 3DSMax9 SDK says…
Any ideas welcome