i am currently working on a project where we need to export the 3DS Max Scene into another format for later usage. This is done via the IGame Interface.
The Mesh Data itself is working just fine so are the standard Max Materials.
However Mental Ray Materials seem not to be accessible via the IGame Interface.
Also when I access the Max Material with IGameMaterial::GetMaxMaterial() the basic data
like Ambient/Diffuse are just black.
Is there a way to access the Mental Ray properties or get the MR Material converted to a standard Max Material including used textures ? It is not neccesary to cover all those special MR shading attributes just those that would allow us to give a colorstyle / texture that looks similar.
thanks in advance
Andre Reschke
Replies: 1
but i have the same problem to you,however,there isn’t a better solution for this case according to the suggestion of one expert in autodesk corporation.