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triangulate my mesh
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  • zydgyy
  • Posted: 13 December 2011 03:40 AM
  • Total Posts: 84
  • Joined: 09 November 2011 05:37 PM

Can i do these with 3DS MAX SDK?



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What do you mean? Do you mean representing mesh with triangles, which is simple - just cast geometry to TriObject and get mesh structure. Or triangulation of arbitrary geometry with triangulation patterns like Voronoi or Delunay?



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  • zydgyy
  • Posted: 19 March 2012 03:25 PM

No,i don’t mean cast it to TriObject staticly
What i mean is i want a function to change polygons of my mesh that form it to triangles,whatever what polygons form it originally!



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