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Here are two feature request regarding using 3ds Max for large scale feature or TV animation.
1: An ASCII-based file format, so that it’s easier to script, debug and modify 3ds Max scene files.
2: Right now, it doesn’t seem to be possible to xref an advanced character rig into an animation scene (a rig with expressions, wiring etc). If there is a way that a character could be referenced into a new file, and updated separately, that would be great.
Freelance 3D Animation and Illustration - http://www.superrune.com
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