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I wish UnwrapUvw being totally fusionned with editable poly (Via 2 Windows)
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  • Location: Paris
  • Total Posts: 42
  • Joined: 08 June 2009 06:27 AM

If i select a fex traingles into the editable poly modifier they must be selected also in the Unwrap UVW modifier. And vice versa.

I’d like also to have unwrap UVW being fusionned with editable poly. So you will unwrap uv and be able to tweak the geometry at once.

And not with a modifier in the stack like actually. Where you loose your selection from one to the other ...

Luxology Modo is strong at that. But i’m an old user of max and i like this to be part of it.



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