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.map file format for mental ray native maps
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  • Total Posts: 9
  • Joined: 26 August 2007 05:59 PM

mental ray has their own file format that does it’s own mip mapping and can be loaded “piece by piece” for very efficient rendering.

There should be a way to use these (view, assign, and see them in the viewport).

— Please write a map.bmi file format interpretor.  --

- Ron



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RonLussier 14 April 2008 07:11 AM

mental ray has their own file format that does it’s own mip mapping and can be loaded “piece by piece” for very efficient rendering.

There should be a way to use these (view, assign, and see them in the viewport).

— Please write a map.bmi file format interpretor.  --


- Ron

Without knowing much about the technical aspects of such a feature I would very much like to see this implemented as a feature in Max so that it is available for ALL rendering engines. We are using Vray but everything about bitmaps/textures in Vray is handled by Max.

If you are using huge bitmaps, for instance if you want to apply a large 360 panorama image to a sphere and render out a camera to film rez for use as your background when doing a tilt, or use it for a high rez still image you typically want an image that is 10-30k. Let me give an example: with a 24mm lens and HD (1080p) output you need a 10k 360 pano image to get proper image resolution (view cover about 1/5 of the whole pano). Obviously the longer the lens the higher the resolution of the pano image is needed.

Cheers,
Kim Baumann Larsen
Placebo Effects
http://www.placeboeffects.com



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