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move/rotate gizmo
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  • KiboOst
  • Posted: 16 November 2009 09:40 PM
  • Total Posts: 417
  • Joined: 22 August 2006 04:21 AM

A hudge improvement for us would be to have a combined move+rotate gizmo ! We do a lot of translation and rotations on thousands of objects in each scenes, and switching move mode, rotate move, move mode, etc etc is a plain nightmare ... We could easily have the triaxis for move and triarcs for rotate at same time, would be just amazing and saving time.

Kib



R&D/Technical Director | 3dsmax 2012 x64 | Composite 2012 x64
Core i7 920, 8Gb, GTS250 1Gb, win 7 pro x64

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  • dj
  • Posted: 08 December 2009 06:22 PM

cool idea! it cold be interesting to see something like that



http://djordjejovanovic.com/blog/

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  • drees
  • Posted: 23 December 2009 03:54 AM

I like that idea, and I’d add the following:
1) I’d like to see distance, angles, etc. info close to the gizmo, in the vp -too many times I need to move or rotate something a specific amount, but the mat ed panel is hiding the x/y/z info at the bttom of the screen, so I have to stop what I’m doing, move the panel, then do it. I usually use f12, but still…
2) make angles, distance snappable via ctrl key: if I rotate something then think oops, it has to be 15deg, press A, then the rotate freaks instead of snapping to the nearest 5deg. Make a temp angle/distance snap so I can press e then ctrl while I’m rotating to temp snap (ang snap off when I release ctrl)to nearest 5deg (or whatever increment I have set in prefs). Same with distance: move something then press ctrl to move it by increments of 1 unit.



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