Call for Submission
NAB 2012 Best of the Best Show Reel
Submit your work today!
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Wishlist / MR Proxies should work with Scatter
  RSS 2.0 ATOM  

MR Proxies should work with Scatter
Rate this thread
 
11028
 
Permlink of this thread   Subscribe to this thread
avatar
  • Location: Petaluma California USA
  • Total Posts: 356
  • Joined: 07 September 2006 02:36 PM

Mental ray Proxies objects should be usable with Scatter Compound Object.
Right now, I can make a proxy object of a tree, but to get 1000 trees on a hillside I have to place them manually (unless I’m missing something.).

Haven’t seen if they work with the spacing tool yet, if they do, great, if they don’t, then add that to the wishlist.



Pixels, Polygons, get’m while their hot

Replies: 0
avatar

This is a flaw in Scatter, not the proxies themselves.

Scatter (like many other max tools) come from a mindset of “making many objects is difficult, but many polygons is not” (I.e. max will be unusable with a million single-polygon objects, but work fine with a single million polygon object).

For this reason, Scatter (and many other things in max) actually copy the geometry of the object, rather than instance the object itself!

Since the mr Proxy doesn’t have any geometry, this naturaly doesn’t work. (The proxy is an instance of a helper that reffers external data stored on disk, that is only loaded on demand when a ray hits the bounding box of the proxy).

Fear not: Peter Watje’s Scatter tool works fine with proxies, find it at maxplugins.de by going to the appropriate version and simply search for “Scatter”, you can’t miss it.

I even blogged in quite high detail about this topic in my latest post:

http://mentalraytips.blogspot.co...eased-mr-proxies-and.html

The issue is exactly the same for most built-in max things that reference other scene objects; it tend to be written as to copy the polygons, rather than make a real instance of the original. For the proxies to work it must be an instance of the original, nothing else is possible.

This is true also for particle systems, including PFlow.

As always, Bobo comes to the rescue with a scriptlet, which I posted on my blog.

/Z



Replies: 0
avatar
  • Location: Petaluma California USA
  • Total Posts: 356
  • Joined: 07 September 2006 02:36 PM
  • Permlink of this post

Great, Zap, I’ll check it out.  I found the spacing tool works with mr proxies, that’s good.
I’ve been asking for a comprehensive Array Modifier since 1991, that would also do the trick.



Pixels, Polygons, get’m while their hot

Replies: 0
avatar
  • Gene
  • Posted: 21 April 2008 05:23 PM

That array modifier would expose a design weakness of the modifier stack: you can combine multiple objects to one (compound objects) but not vice versa. One object cannot be split up into many through a modifier. What if you try to transform one of these newly created objects? Since the array modifier defines the pos/rot/scale of those objects, it would lead to a conflict.
If this array mod just duplicated polygons at the subobject element level, it would be no problem. I think there was such a plugin available years ago.
Best,
Eugen



Replies: 0
avatar
  • visualz
  • Posted: 11 June 2008 08:24 PM

eric craft recently pointed me to this > http://www.itoosoft.com/english/menu.php?id=clone

very array-modifier-esque.

//gD



gary m. davis
3d animation & compositing specialist
http://area.autodesk.com/blogs/garyd

Replies: 0




   
  Settings Choose Theme color: