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I’m trying to do some scientific visualizations, and the particle generation time greatly exceeds the render time for each frame. I note that only 1 processor is used during this time.
It would be nice to have all processors used. Seems to me to be a ‘natural’ parallel process - and in my case there are multiple generators anyway so each could run independently - can’t they?
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I think a lot of us would benefit from multi-threaded particle systems, especially since it is becoming the standard to have multiple cores.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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