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I think that max is very powerful, a lot of proceduralism is possibe but what He really needs is a node based interface, both for modelling and rigging than for materials and all the rest, i think it’s only question to convert the interface to node logic, there is already the schematic view but actually is a mess, could be wanderful to work the same way of Houdini, ParticleFlow, ThinkingParticles, shaderFX for all the phases of 3D production.
Also in compositing market al the softwares are moving to node based logic, shake, nuke, fusion....
This logic lets to control more complex scenes with a lot of entties in a more optimized way.
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Hi Augusto, do you have any specific area if Max you feel should be more node-a-like?
EoDEo
Ideas drift like petals on the wind. You have only to lift your face to the breeze.
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