I’m with you too. This is a real pain, It has to be put back as it was. It’s really slowing me down and frustrating me.
Using the [ + ] menu and it’s sub-menu is slow, as is Maximise Viewport Toggle, right clicking the view and toggling back. But these switch the views in the way I want to.
Pressing a single key is far quicker, and second nature to a time-served Max user, but it seems that has been taken from us.
Mark_Gerhard 28 April 2009 10:07 PM
I believe they intentionally did some work on the viewport switching, and may have introduced behavior you don’t like. I remember seeing (or doing) a demo of 2010 recently where the AE was showing off how if you have Perspective view in Smooth and Highlight, and you hit T to change to Top View, the viewport doesn’t go back to wireframe, now it stays as Smooth and Highlight. I guess this is a feature, intentional.
That sounds like someone actually wanted it to work that way. They may have their reasons, everyone has their own quirky individual working ways, but they shouldn’t be forced upon everyone else, that’s why customization exists.
Face it, they already forced the View Cube on us, which already does pretty much the same job, and we all know how popular that’s been. ;-)
Get a grip Autodesk, listen to the people.
Same here. There probably are reasons for wanting all the viewports the same, I’ve just never heard a good one (or any one for that matter). There are no less then 5 different ways to change the viewports, can we please get one USABLE way to hotkey them AND remember there view setting.
that’s why customization exists
It really is that simple.
Max 2009, 2010 32/64
VistaP 64 SP1
Intel Q9550 8GB
Patriot 128GB SSD
I use to apply the same workflow.. Use to model in an user view with show edge on selected object and review the proportion and “real” looks in a perspective view with no edges, no selection brackets and default lighting… all that with a single key stroke… now is a pain every time I want to change views… It would be nice to include this as a legacy option in the viewport settings.
Have you realize that every new release since R9 people are complaining about the same? We welcome updates and new features, that’s great, what we DON’T ACCEPT is the newbie way of doing things: huge icons, lot of sub menues and clicks, lags in dialog boxes just because the new fancy look needs different programming… and the list continues. We are professionals and have clear expectations about your products, let the newbies have their “training” UI too but don’t forget about the ones have been using 3DSMAX since DOS era.
About the complaining about remembering last viewport, please fix it.
Q6600 @ 3.55Mhz / ATI 4850 1G DX9/ 8G RAM / 4 500G HD in RAID5 mode
For the benefit of anyone from Autodesk who may be monitoring the wishlist threads, I’d like to draw your attention to this poll I posted in the 2010 forum to gauge people’s opinions on this issue.
I hope this will assist you in developing a program that people like.
Though I think the issue may be mislabeled. The old functionality was never that max remembered your previous view, it was that l, f, t, p, u (and alt+v+k and alt+v+b or whatever they are) would switch you to an existing view if one existed - including position and shader settings. So, if you were maximized in p and hit l, you’d go to the l view that was already in your layout. Then, if you hit p, you’d go back to the p you were in because that p view still existed in your layout. But if you hit, say, u, and you didn’t have a user view in your layout, then you’d be switched to user and the perspective view would be “gone” as it were because it was no longer part of the layout - i.e., if you unmaximized your view, the p would have been replaced with the u.
Anyway, it was somewhat complex behavior and hard to explain, but once you got the hang of it, it made life much easier than having to navigate around all over the place…