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As the name says, Spline Select modifier doesn’t have soft-selection. This is really bad because multiple Edit Spline modifiers has a long standing bug, it doesn’t send the soft-selection data to modifiers.
I can’t count how many times I had to add a Turn to Mesh or Mesh Select modifier to convert a line to mesh just to have soft selection. This not only isn’t a flawless workaround but makes everything a lot slower than necessary.
Regards,
Jr.
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