So far, not going well. The interface is still a very unstable with my Nvidia 3800, even with the latest drivers. But my biggest head scratcher is lack of rpf support! What? I mean, did not Autodesk invent this format? It’s ALL I use for rendering for it’s z-depth and wide gamut bit depth, and it’s got great support in After Effects CS4 (actually since AE7 I think).
Granted, I’m getting Composite as a freebie with Max 2011, but free is worthless if you can’t use it for professional work flow. And then I just noticed no video, just sequences. Why? It makes no sense at all. I work with HD video footage all the time and it’s NOT going to come in as frames- unless an extra step to re-output it as fames, is taken which is crazy.
I’d love it to be this nice integrated work flow with Max, but I don’t see it coming close to replacing AE at the moment, let alone CS5 which is coming soon. So ---I’ll watch all the tutorials so I can see what other things I might be able to use it for, and maybe I was looking for too much, but it still seems strange that some obvious features are not there.
I really, really like Composite. I never would have thought I would say that after getting nowhere for a long time.
All I can say is thank you Ken La Rue! The tutorials on this site were absolutely crucial to my coming to grips with Composite and I have been using it in production ever since.
I am very impressed with how quickly it renders and gives feedback, I am an avid user of combustion but find I use it very sparely now.
There are still some areas I cannot quite work out (like submitting to backburner) but I still think Composite is great - and the potential even more so, especially seeing how it can be used from wtching these tutorials.
I am hungry to learn more - are there any more advanced tutorials available besides those from Ken?
I for one really appreciate the opportunity to be heard on this as a long term advocate of the product despite my very short amount of time with it . I actually fell in love with Toxik, coming from mostly an AE background and some time with Combustion, I felt that it had the interface, workflow and toolset that fitted perfectly to my pipeline and my eyes . At last years Siggraph the blow came that it would no longer be a standalone application and being a long time 3dsmax user I really had no desire to switch . This news drove me a bit mad . I even started bugging one guy (sorry Gary !) about it and actively persued the possibility of being a beta tester, but hell I’m always late for parties . I know I could have ordered Maya 2010 for Toxik alone, but I had a feeling or more of a hope that it would also become available with Max - and here we are, I got my wish .
Unfortunately though now that I have the full legally owned version of the application I became so besotted with, I am finding that it does not work, when both the previous trials did . The problem is something probably driver related and I created a thread to help diagnose that .
As for feedback though, here is mine .
I love this application and it is truly a shame I needed to wait this long to be able to work with it more . As I say, coming from AE and moving to a node based environment for the first time was an absolute breeze, extremely easy to comprehend the flow of things if you’re at all familiar with how compositing works . The interface is beautiful, things are where they should be and it all makes complete sense, it is pretty difficult to forget where an option is once you find it - not something I can often say about an application .
The one main thing that absolutely blew me away about Toxik/Composite was the Reaction node - a fully 3d compositing environment with support for 3d geometry, per node ! This is something I have only dreamed of having in AE . The creative potential explodes with this, especially for motion graphics work, even that the .fbx model can be animated and textured by anything that can be imported, generated or manipulated by all the upstream nodes you like ! There have been many times working on projects where I wished I didn’t have to render out passes of a 3d object from Max, losing the flexibility to make changes quickly or integrate the result better with the project composition etc, and save time . I posted an image in another thread of something I put together only messing around with that and I was thrilled with the result since non of it came from a 3d application aside from the original assets .
Although I can’t say much about the current release due to problems mentioned, I am extremely happy about the vector paint tools - an absolutely essential toolset for vfx work, I am somewhat surprised it never existed to begin with . I am also impressed that the options for example, cloning and offsetting are all fully exposed within this one tool and you don’t need several ones like you would in something like Shake . No need for a rotoshape to a move2d to a keymix etc etc here, it’s all handled by a single node, apart from the obvious tracker and that is excellent .
I didn’t see much difference beyond that, other than how it doesn’t insist on being fullscreen (although part of me did like that) . I do actually miss the project management front end ? Has that been completely pulled or is it optional ?
Stuff I’d like to see, I’ve mentioned before things like support for audio, more shader options for the Reaction node (MetaSL/MentalMill would be awesome) a bit more information about the PXL stuff and perhaps a repository somewhere and I remember being annoyed at the lack of documentation on the expressions .
I realise that Toxik/Composite is very much a tool for shot by shot work - but I would really like to see some sort of structure or support that allows complete sequences . Combustion had an Edit operator, which I thought was really nice and of course AE can ‘edit’ a sequence together because of its focus on layers in time, but really since Composite does have a timeline of a sort I think it would be nice to be able to edit in such a way that doesn’t feel so fiddly and would really open it up more to those who don’t work shot by shot . It is often I have to work on a sequence that is a few minutes long that never changes shots, per se .
There would also be a benefit in my mind to support other third party data sets such as XML from FinalCut (bringing in a timeline or perhaps building a comp based on that timeline), tracking data from third party applications like Mocha . etc .
I could go wild thinking up ideas for features if I put my mind to it and something like Flame’s substance/noise would be nice !
As crazy as it perhaps sounds I am extremely happy to finally own this product and I really see it becoming my weapon of choice on a lot of the projects I handle, constantly looking at less reasons to have to stick with AE !
Thanks Cory, this confirms my suspicion based on what I knew from the previous graphics card qualification chart . So now I am completely baffled since my card is evidently qualified for use in Composite and yet I still seem to have performance problems . See other thread ?
I just tried to import a fresh EXR file that I rendered in Max. Nothing special in the file, no render elements or anything, but for some reason the importing takes a really long time and it crashes Composite almost every time.
Once my screen went briefly blank and Windows complained about some graphics card issue, which never happened before - so that could be causing the problems. On the other hand I have had no trouble with the card before.
EDIT: I just managed to repeat the card issue and this time with a dialog complaining about a problem with NVIDIA’s OpenGL driver - so I guess this is a driver issue, then.
I’d appreciate if someone knows how to fix it :)
My system: AMD Phenom x4, 8 Gb, NVIDIA GeForce 9400GT, Windows 7 64-bit.
I’ve tried Toxik on Vista and 7 and it never gave me the sorts of issues you/I are getting now . I’m wondering if nvidia broke the opengl part of the drivers or something . No other application seems to give me trouble .
Hi, i also have grahic problems on WIndows 7 64-bit.
I can see strange artifacts on GateUI and the video window, after this Composite 2011 crashes
and windows try to reinitialize the video-driver.
NVIDIA 9800GT Driver:196.21 .
Will see what happens with new driver (197.13).
It seems that only the newest driverversion from Nvidia will work (197.13).
I also noticed that for the first time i start Composite it gives an error
not haveing access to “Default.txproject” (when first initialize).
Composite is the only application on my PC not waiting for my virusscanner,
so i had to exclude some Toxik-paths from the scanner and now all seems to work fine.
Now that Composite 2011 is available, I thought it would be good to have a thread where people can give us feedback on how they like it and what’s happening for them.
What would we like to hear? Things like:
* how do you like the release?
* are you having any problems?
* what would you like to see in the future?
First off congrats to you and the dev team for putting out another great release. I love the new vector paint and the new FBX support makes bringing in Maya cameras sooo much faster now. Before it would either take forever to import or would crash on me.
In the future I sure would love to see the new timeline/audio/edl import that is now in Maya inside of Toxik. With some possible workflow that would allow the timeline to be shared between the two apps. The timeline should allow you to either link to footage or to comps. So as you render out comps they’re automatically updated in the timeline. They should also be linked to the versioning of each comp so if you go back to a previous version of a comp that will get updated in the timeline.
The ability to open Maya scenes or automatically create and import FBX files from a timeline in Toxik would be cool. It could also work the other way in Maya and let you open Toxik comps from the Maya timeline. It would also allow Maya artists to see the progression of a job as shots are being composited by other artists.
Audio deperately needs to be in Toxik. I’ve been in quite a few situations where I’m constantly having to render out comps to try to get some effect to line up with audio in the edit.
These are things Toxik users have long been wanting… hopefully now that some of it has made its way into Maya it can make its way over to Toxik. It’s just code after all… copy and paste ;)
These questions come up all the time. Please refer to my blog below. I have a link to the pdf document that lists all compatible cards.It is for 2010, but will give you a good direction. I also have a Nvidia warning about a driver version it is under the Technology Category. It may give some insight to some problems people are having.
Cheers I hope it it offers some help
VFX - Supervisor | Compositor