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3DS Max 2010 FBX export 2010 "Scene units converted to" resets everytime
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  • Total Posts: 4
  • Joined: 23 May 2009 07:04 PM

Hi,
I have to select “Meters” under “Scene units converted to” because I have to rescale all exported models by 0.01.
Unfortunately, I have to select this every time since it resets that field to “Centimeters” (scale factor = 1.0) everytime.

I read somewhere that it’s meant to do that. Is that true? That can’t be (I guess it’s just a bug with loading the presets)…

[and if it is meant to reset scaling, is there some way to change that?]



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  • Dom77
  • Posted: 24 May 2009 08:32 AM

I agree, it’s also very annoying for me. Please make it as option because there are valid use-cases where this reset-behaviour is unwanted!
thx



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So it’s really meant to do that? ...



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Lol? Email just told me here’s a reply, but there isn’t.

Masterxilo, someone just posted a reply to a topic you subscribed to at:<br>The Area<br><br>The title of the thread is:
3DS Max 2010 FBX export 2010 “Scene units converted to” resets everytime<br><br>The post can be found at:<br>http://area3.px.cz...(REMOVED)<br><br>To stop receiving notifications for this topic, you can switch of in your profile<br><br>Post Info:<br><br>Title:3DS Max 2010 FBX export 2010 “Scene units converted to” resets everytime<br>Message:<br>test

and I had to enter some account info there, I entered mine, but it didn’t work.



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the first “there’s a reply mail” I got, was correctly formatted (in the one i got this thime, I could see all the “br“‘s), and the old one pointed to http://area.autodesk.com.

Masterxilo, someone just posted a reply to a topic you subscribed to at:
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The title of the thread is:
3DS Max 2010 FBX export 2010 “Scene units converted to” resets everytime

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Post Info:

Title: 3DS Max 2010 FBX export 2010 “Scene units converted to” resets everytime Message:I agree, it’s also very annoying for me. Please make it as option because there are valid use-cases where this reset-behaviour is unwanted!
thx

Did the forum change completely?



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