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Hello all.
I’ve made an character mesh, attached a biped in 3ds Max 2010 and after setting some footsteps animation with “In place mode” active (in my application i need the model to remain in the same place),then I tried to export it using the default FBX exporter settings, but in my application the model is quite messed up, meaning that parts of it are moving correctly and parts of it are moving on the wrong axis.
My application is developed in C# using XNA framework 3.1n and this framework considers the Y axis as up. I’ve specified this in the exporter (to use Y as a n up axis),but with no change, the model was still messed up.
If “In place mode” is not active, then I have no problem with the model, it renders correctly and everything is in its place, but i need the model to stay still and play the animation.
I’ve also tried animating the character by hand in 3ds Max by applying several rotation and movements to some bones and then exported it, and the model was messed up again.
I believe this is a problem of axis conversions..
Does anybody know how to overcome this?
Thanks…
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Problem solved: was using an editable poly for may model and not an editable mesh..
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