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Biped export to Maya problems
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  • Total Posts: 1
  • Joined: 28 August 2006 01:44 PM

Hi,

I’m working on a project where I’m exporting a character from 3ds Max 9 and into Maya using the latest available FBX exporters, then exporting into propriotary software.

The Biped imports fine except for 1 issue.  The joint orient of the root node is showing a -90 degree rotation in the x axis.

If I set the world axis in Maya to z-up before I import, then it all works fine.... except that it won’t export from there properly.

Is this a bug? by design?  and more importantly is there a solution?

Thanks

Warren



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