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Hi,
I’m working on a project where I’m exporting a character from 3ds Max 9 and into Maya using the latest available FBX exporters, then exporting into propriotary software.
The Biped imports fine except for 1 issue. The joint orient of the root node is showing a -90 degree rotation in the x axis.
If I set the world axis in Maya to z-up before I import, then it all works fine.... except that it won’t export from there properly.
Is this a bug? by design? and more importantly is there a solution?
Thanks
Warren
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