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Can't export Blend Shapes & Deformers from Maya to MAX
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  • APD_Jack
  • Posted: 09 June 2009 09:18 AM
  • Total Posts: 4
  • Joined: 06 June 2009 03:46 PM

Hi.
I’m quite new at here and tried to search forum about this subject but it said “You have no acces to this section”. So, i had to explain myself a new topic. Sorry for the mess.

I’m working on a character animationon M@ya with a guy using MAX. We tried to export my animations with FBX plug-in. Everything was perfect except blend shapes and deformers.

No matter how many fbx export i take, it failed on those.

Can anyone give me some advise to achieve that?

Thanks



Replies: 1
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Hi,

If you’re trying to export both skin (deformers) and morphs (blendshapes) from Maya to 3ds Max, it should work by default.  In other words, if you’re using Maya’s FBX Exporter plug-in version 2010.0, you should check to see that the default checked items, “Skins” and “Blend Shapes” in the Include > Animations group > Deformed Models Group, are still checked.  The same would go for the 3ds Max importer (ensure that the Autodesk Media & Entertainment preset is used and that you have Animation > Deformations > Skins and Morphs checked.  The blendshapes will import into the Morpher modifier that gets created on the imported object.

Let me know more information regarding what exactly is failing during the import or export process and I can definitely help you out further.

Thanks,

Trevor Adams
Autodesk FBX QA

Author: trevoradams

Replied: 09 June 2009 02:11 PM  
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  • APD_Jack
  • Posted: 09 June 2009 07:00 PM

Thanks Trevor.
I installed the new version of fbx. But i couldn’t export it properly.
Actually, there is lots of combinations of options. I’m confusing about which option should i choice.

Do i still have to cache the geometry first with this new version? (in fact, caching process started to give me weird errors after installing)

If i bake the animation in Maya, what good is to check “Bake animation” option from fbx window too?

Maybe a complete user guide could be much more useful :)

Regards



Replies: 0