Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® FBX® / FBX Plug-ins Import-Export Discussions / "ConvertUnit" via MaxScript
  RSS 2.0 ATOM  

"ConvertUnit" via MaxScript
Rate this thread
 
59177
 
Permlink of this thread  
avatar
  • Lyrik
  • Posted: 18 August 2011 09:24 PM
  • Total Posts: 12
  • Joined: 05 October 2010 06:15 AM

It seems that the “ConvertUnit” param doesn’t work when I try to export something from Max with FBX plugin 2012.1 via MaxScript. The same script works quite well with FBX plugin 2011.3.1.

macroScript TestExport category:"testscripts" tooltip:"testexport"
(
 
pluginManager.loadClass FBXEXPORTER
 FBXExporterSetParam 
"ResetExport"
 
FBXExporterSetParam "ConvertUnit" "m"
 
 
exportfile "C:\\testexport.fbx" #noPrompt using:FBXEXPORTER
)

Regards,
Tomas R.



Attachment Attachment
Replies: 0
avatar

Ok, thanks for the report, I logged a bug for this.



Viviane Rochon
Maya Data Platform
Autodesk

Replies: 1
/img/forum/dark/default_avatar.png

Hi Viviane,
I was wondering what the status is of this bug.  As far as I can tell, it’s still present in 2012.2.
Thanks,
Will

Author: MayorOfMonkeys

Replied: 16 December 2011 01:03 AM