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Hi,
I had this problem as well with Mudxbox 2011 <-> Max 2010. What fixed it for me was updating to the newest version of the FBX exporter, v2011.3.1
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
You might also try the STL Check modifier to find problematic geometry, I’ve had to use that for the esoteric ‘rats nest detected’ error.
UPDATE:
Sorry, I’m still getting this actually, though not on the same objects. I imported an FBX of the tyrannosaurus base mesh from Mudbox 2011, split it down the middle and added a Symmetry modifier to rough out some extra areas.
After collapsing, my FBX export fails and I wind up with all tris in Mudbox. The object is all quads, no ngons to start with though. Not sure what I’ve done to these mysterious edges.
Very annoying.
best;
-green
Author: green PDX
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