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hello nasboy3d!
To answer your question, take a look at this chart:
http://images.autodesk.com/adsk/files/maya_fbx_2012_map.pdf
it will tell you what nodes from the Attribute Editor are supported by FBX for Maya. You should also check to see if the game engine you are using has a similar table/chart to see how exactly they read FBX files.
I’ve run a test on Maya where I create clusters on a mesh and exported everything to an FBX. When I import that mesh back into Maya, the uv set is still intact, and the clusters are still acting normally. This tells me that the plug-in from Autodesk’s website is working fine, and that the problem seems to be in how your game engine recieves the FBX file.
We do not support any game engines, the devs of the game engine are the ones who decided how the FBX is interpreted.
Hope this helps
CarlosC
I suggest you contact the developers at DAZ to see if they can help you.
Author: CarlosC
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