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Hello epenk3,
From what you are telling us, it seems that the FBX plug-in is working properly. If you can export and reimport into Maya without problems, then the problem is with how Unity imports the FBX file.
I would suggest to work in steps. Detach your skin, and import just the geometry, see if that works. There could be things wrong with UV’s, with normals, or any other number of things. After your certain about your geometry, bring in textures, skeleton, etc. until you find the element that is causing the problem. At least then you’ll have a much better idea how to go about fixing it.
Other than that , there isn’t much we can do since the FBX plug-in works fine with Maya.
Cheers and good luck,
Carlos
Author: CarlosC
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