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Hi everyone,
Ok I’m currently trying to export an fbx that has several keyframes from maya to 3ds. The problem is that on maya there are 30 keyframes, but when I import it on 3ds suddenly I get an extra 6 and they are all messed up… for some reason.... I know… this is probably is a noob question but does anyone knows how to solve this?
I’m using Maya 2011 and 3ds 2010. While exporting from maya I chose fbx2010 version
Thanks !!
P.S. Sorry I’ve made this post on the wrong section of the forum, namely on the 3ds max 2011
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My recommendation: try using FBX 2011 plugins for both (there are FBX 2011 plugins for Maya/3dsMax 2010). It seems much more reliable.
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