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hello XeroPhane,
I sent your question to our lead developer and here is what he said:
“The best solution to resolve the naming problems is to implement your own version of the renaming strategy class (if the ones already available in the FBXSDK are not enough to meet your needs). You can have a look at the classes KFbxRenamingStrategy and KFbxSceneRenamer. We already do this with the Maya plug-in since, as we all know, Maya does not allow any non-alphanumeric characters (except the : and the _) but because they have special meaning they cannot be allowed. The renaming strategy for Maya will replace any non-alphanumeric character with the special string: FBXASC###, where ### is the character code. Sure this will create longer, and somewhat encrypted names, but it will also prevent any confusion and duplications. Anyway, the best way for you is to play with the above mentioned classes and see if they can suits your needs.”
Hope this helps,
Cheers!
Carlos
Author: CarlosC
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