Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® FBX® / FBX Plug-ins Import-Export Discussions / [fbx20113_maya2009_win_x64] // エラー: Use syntax: FBXResetExport //
  RSS 2.0 ATOM  

[fbx20113_maya2009_win_x64] // エラー: Use syntax: FBXResetExport //
Rate this thread
 
44827
 
Permlink of this thread  
avatar
  • samavan
  • Posted: 29 June 2010 09:24 PM
  • Location: Mie-Ken Tsu-Shi
  • Total Posts: 45
  • Joined: 09 April 2008 12:51 PM

Exporting an animation I am getting this error ‘

// エラー: Use syntax: FBXResetExport //

I am using FBX pluging dayly for longtime now and never got the problem before.

I add the FBXResetExport function in my mel script before the settings.
But it continue to create an error.

If I uninstall this version of the plugin d install an older version (2010.2) I do not have error with the same model and Maya scene.

Then what are the reason the this error? why I have this alert with the new version of the plug in?

I am simply exporting joint with a model, having 3 influence max by vertex and 2 material.

Nothing else in the scene.

Thanks you for the help!



Portfolio_small.png

Replies: 0
avatar
  • samavan
  • Posted: 29 June 2010 09:48 PM

I maybe found a solution to the problem.

There is maybe a problem on “FBXExportBakeResampleAll -v 0”

The function is in the last FBX documentation but when I writte it manually in the Sript editor I get the following error :

// エラー: line 1: プロシージャ “FBXExportBakeResampleAll” が見つかりません。 //

That means the function doesn’t exist.

Then I deleted it from my script and now the export seems to work correctly.



Portfolio_small.png

Replies: 0
avatar
  • samavan
  • Posted: 01 July 2010 01:01 PM

Finally bug is coming back today. I do not understand what is the problem…

I have the FBXResetExport error each time I export my model with melscript.



Portfolio_small.png

Replies: 0
avatar

Hi samavan,
I tested “FBXResetExport” with FBX2011.3/Maya2009 x64.Everything is good.
Could you please show me more details about your scripts?

For the following error, it looks like syntax error.Don’t put any parameters after FBXResetExport.
// エラー: Use syntax: FBXResetExport //



Zhihao, Data Platform - Autodesk

Replies: 0
avatar
  • samavan
  • Posted: 15 July 2010 05:19 AM

Yeah really dunno what happened because I didn’t have the error with the previous version of the pulgin…

Things I do is I load one more time my Mel script lib before exporting and after that it works…

I dunno how Maya works at the startup but I have an auto source of my complete melscript lib when I open Maya.

Then maybe FBX plugins is loaded after Maya source my script… or something like that.
I am still trying to resolve the problem because to load my lib one more time take about 2 or 3s each time.



Portfolio_small.png

Replies: 0
avatar

It’s weird. I exported the same scene more than one times and all good.



Zhihao, Data Platform - Autodesk

Replies: 0