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Import humanoid.fbx Into Maya then Export. Animations removed.
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  • Total Posts: 585
  • Joined: 18 February 2008 07:25 PM

Import the humanoid.fbx model into Maya (FBX 2011.2) then export it.

The three animations are gone replaced with a partial animation “Take 001”.



Replies: 0
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This is a Maya limitation. Maya only supports one animation stack ("take").

When importing in Maya, choose the desired animation with the field “Animation Take” in the import panel (in File Type Specific Options - Include - Animation - Extra Options).

Viviane



Viviane Rochon
Maya Data Platform
Autodesk

Replies: 1
/userdata/avatar/3yvwf23us_doug100x100.png

Animation is truncated, though.

Author: Doug Rogers

Replied: 21 May 2010 03:21 PM  
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So is someone looking at why the animation is truncated?



Replies: 0
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Hi Doug,

Did you check the “Fill Timeline” checkbox in
File Type Specific Options
Animation
Extra Options
?

Viviane
Autodesk FBX



Viviane Rochon
Maya Data Platform
Autodesk

Replies: 1
/userdata/avatar/3yvwf23us_doug100x100.png

That was it. :)

Thanks, Viviane

Author: Doug Rogers

Replied: 12 July 2010 10:12 AM