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Hello Avotas!
The problem is not with the plug-in, but with the tools you are using to display the results. What I mean by that is, FBX for Quicktime cannot display objects with multiple UV sets. As a side note, FBX for QT uses the same kernel as Motionbuilder, so Motionbuilder would not be able to display the object either.
The plug-in does export multiple uv sets correctly though. Exporting and re-importing into Maya will display the object correctly, which shows the fbx file keeps the correct information.
Cheers!
Carlos
Author: CarlosC
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