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losing biped bones when using .fbx export and import in 3dsmax2009 64bit
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  • Location: Los Angeles CA
  • Total Posts: 99
  • Joined: 16 May 2008 02:40 AM

Hi,

If I create a simple biped in max2009 64 bit and export it to .fbx using version “fbx200900”. When I import the same file,some of the spine and neck bones are missing???

thanks,
Brian



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Replies: 1
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Hi there,
I’m unable to reproduce your issue with exporting a biped out of 3dsmax 2009 using fbx plugin 2009.0. and re-importing back in 3dsmax.
Just to make sure, in your FBX export option, you do have the convert geometry used as bones selected right?
cheers:)

Author: mclaude

Replied: 05 January 2011 02:43 AM