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Hello johngloid,
The FBX plug-in reads the timeline as a whole piece and will export everything from the first key to the last regardless of the in/out frames you indicate. It is not meant to be a tool used to export animation takes, or pieces of the timeline.
The best workaround if you do want to use the plug-in, would be to bake the section of the timeline you want to have as a take, then cut the first and last keys.
As an example, let’s say I have a cube, and this cube is at (12, 0, -12) at frame 1, then at frame 24, it’s at (-12, 0, 12). If I wanted a take consisting of frames 6 to 14, I would go to the FBX options and set Bake Animation to on, then set my Start and End to 6 and 14, and set Resample All to on as well.
If I then import this cube into a new maya scene, I would see the following, 1 key at frame 1, keys on every frame from 6 to 14, then a last key on frame 24. I could then go in and trim the keys at frame 1 and 24 so that I would be left with only the keys that I want.
Like I mentioned above, the FBX plug-in is meant to be a tool used to transfer whole data from one application to the other, it is not meant to be an editor that exports data in pieces. Hope this helps.
Regards,
Carlos
Author: CarlosC
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