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Maya 2012, FBXExportBakeComplexStart not saving
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  • johngloid
  • Posted: 07 December 2011 09:21 AM
  • Total Posts: 2
  • Joined: 07 December 2011 08:37 AM

Hey there,

I’m building a batch exporter with FBX for the command prompt. I’m using 2012.2 FBX with Maya 2012.

My issue: animations exported from Maya’s GUI or the command prompt as FBX always start the export from frame 0, no matter what the FBX Export Bake Start Frame number is (or what FBXExportBakeComplexStart is set to in MEL). This is really frustrating because not all of the animations I’m exporting start at zero.

The end frame range works fine.

Any help would be greatly appreciated!

Thanks,
John



Replies: 1
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Hello johngloid,

The FBX plug-in reads the timeline as a whole piece and will export everything from the first key to the last regardless of the in/out frames you indicate.  It is not meant to be a tool used to export animation takes, or pieces of the timeline.

The best workaround if you do want to use the plug-in, would be to bake the section of the timeline you want to have as a take, then cut the first and last keys.

As an example, let’s say I have a cube, and this cube is at (12, 0, -12) at frame 1, then at frame 24, it’s at (-12, 0, 12).  If I wanted a take consisting of frames 6 to 14, I would go to the FBX options and set Bake Animation to on, then set my Start and End to 6 and 14, and set Resample All to on as well.

If I then import this cube into a new maya scene, I would see the following, 1 key at frame 1, keys on every frame from 6 to 14, then a last key on frame 24.  I could then go in and trim the keys at frame 1 and 24 so that I would be left with only the keys that I want.

Like I mentioned above, the FBX plug-in is meant to be a tool used to transfer whole data from one application to the other, it is not meant to be an editor that exports data in pieces.  Hope this helps.

Regards,
Carlos

Author: CarlosC

Replied: 13 December 2011 12:52 AM