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Maya FBX Exporter for Normal Maps
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  • Joined: 18 February 2008 07:25 PM

To save a normal map in Maya, you apply it to the bump channel and select tangent space or object space normal map.  Maya is then supposed to treat the bump map as a normal map:

comp_bump2dnode.png

http://download.autodesk.com/us/...htm,topicNumber=d0e500980

also look for “Viewing tangent space or object space normal maps” in help.  I can’t make a direct link for some reason.

However, the FBX exporter does not assign the texture to the normal map type KFbxSurfaceMaterial::sNormalMap (it’s still in KFbxSurfaceMaterial::sBump)
and there does not seem to be a way to tell what type of map it is (bump/tangent space/object space).



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