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When I create a simple cylinder in maya 12 ultimate and export it via fbxplugin 12.1 it wont display in any fbxsdk compliant code. There is no node attribute set for the default node, and thus I cannot interrogate the mesh. Whatsup?
code snippet :
void CGLFBXLoader::ProcessFBXNode(KFbxNode* pNode, CGLMeshPart * pMesh )
{
KFbxNodeAttribute::EAttributeType lAttributeType;
int i;
if(pNode->GetNodeAttribute() == NULL)
{
TRACE("NULL Node Attribute\n\n");
//code exits here as there is no attribute for any mesh that may exist
}
else
{
lAttributeType = (pNode->GetNodeAttribute()->GetAttributeType());
... process attribute’s
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I am afraid its a bit more confusing. The fbx file in question is not maya generated. It was generated in cinema4d. However it DOES load in maya 12, but wont load in FBXSDK compliant code. Attached see the fbx file that does not have a default node attribute, yet it still loads in MAYA. How can this be???
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